#include <QCoreApplication>
#include <QtGamepad/QGamepad>
#include <QDebug>
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int | main (int argc, char *argv[]) |
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◆ main()
int main |
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int |
argc, |
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char * |
argv[] |
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) |
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7 QCoreApplication a(argc, argv);
9 auto manettes = QGamepadManager::instance()->connectedGamepads();
11 if (manettes.isEmpty())
13 qDebug() <<
"Aucune manette détectée !";
18 qDebug() <<
"Nombre de manettes :" << manettes.size();
21 for (
auto m : manettes)
23 QGamepad *manette =
new QGamepad(m);
24 qDebug() <<
"Manette :" << m;
25 qDebug() <<
" device id : " << manette->deviceId();
26 qDebug() <<
" nom: " << manette->name();
27 qDebug() <<
" connecte ?" << manette->isConnected();
29 qDebug() <<
"Start : " << manette->buttonStart();